Each race has their own specialities and versions of shared weapon concepts. 100's of weapons from different, all new weapon families. Replace some of the more annoing standard ones (emitters spring to mind). A large project on its own, using sounds from my favorite Sci-Fi movies as well as other games with a few originals thrown in. Using some custom written shaders for brand new, shiney visuals. Race specific effects like explosions, weapons and trails. 1000's of new effects made from scratch, sometimes based on original or other mod concepts. ![]() All new, hi res racial and NPC textures. New ship classes like Frigates and Corvettes (based of Raptors idea) and Leviathan. Over 100 new models per race, some based off existing mods or corrected originals, not including 100's of weapon and turret models. I also tried to make the battles more complex and cover more of the game arena. Tactical: With all the new addtions balanced to a more RTS style combat. Strategic: Based off original sots but suited to a more grand campaign style, longer research times, MANY more techs,weapons and more unique stuff for each race. I tried to keep the overall concept in connection with the original race characteristics while focusing more on "realistic", diverse and drawn out gameplay. ![]() ![]() It is a grand campaign style mod which touches just about everything moddable in sots. It is based loosely on game lore, SOTS2 lore and Okim's great ACM mod. The overall concept for this mod does not follow any "theme" or TC but is designed from what my idea for SOTS would be. I am happy to announce my gameplay mod, SOTS: Twilight mod! Which has been in development for a few years now.
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